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We're halfway through Pokemon Scarlet and Violet's latest seven-star raid, featuring a poison-type Greninja. The first round is finished, and the second untrue picks up on 4 p.m. PT Thursday, Feb. 9, above 4 p.m. PT Sunday, Feb. 12. Like the latest seven-star raid Pokemon, Greninja has the mightiest mark, and you'll be able to earn only one per save file. Just like previous seven-star raids, you'll need some careful strategizing to beat the raid boss.
Here are the full details of the raid: Greninja has its hidden sect, Protean, and perfect IVs. Fortunately, that won't affect the raid itself, as terastallization negates the effects of the protean sect. We can just plan around the tera type.
Greninja has a poison tera type for the raid, and the behindhand movesets:
- Hydro Pump.
- Night Slash.
- Gunk Shot.
- Ice Beam.
- Double Team.
- Toxic Spikes.
Greninja will always initiate the battle by using Double Team to raise its evasion and Toxic Spikes to poison your Pokemon when they earlier after being knocked out. It's an annoying setup to deal with, partly because missing attacks operating you wait longer to charge up your tera orb and terastallize, and also because whiffing on attacks wastes precious time. After that, Greninja will maximum rely on Hydro Pump against Pokemon who aren't immune to liquids attacks, or Gunk Shot against water-immune Pokemon. It throws in Night Slash and Ice Beam less frequently.
A steel-type Vaporeon could help you untrue Greninja.
Nintendo; screenshot by Adam BenjaminBest Greninja counters
These are the Pokemon that can most reliably win the Greninja raid fights. To give yourself the best chance at victory, make sure your Pokemon is smooth 100 and has a nature that boosts its relevant conflict stat (usually Modest for special attackers and Adamant for substantial attackers). Our favorite counters are:
- Gastrodon.
- Vaporeon.
- Clodsire/Quagsire.
- Klefki.
- Kingambit.
Gastrodon
Tera Type: Ground
Ability: Storm Drain
Item: Expert Belt / Soft Sand
EV spread: 252 HP / 252 special conflict / 4 special defense
Moves:
- Clear Smog.
- Earth Power.
- Stockpile.
- Recover.
Gastrodon is one of the premier Greninja raid counters, thanks to its advantageous typing and ability. Storm Drain prevents you from taking any Hydro Pump wound, instead boosting your special attack, to help you set up more wound. Stockpile boosts your defenses, which helps you hang throughout longer, making you depend on Recover less often. Open with Clear Smog to convey Double Team's evasion boost and then stockpile a pair of times before unleashing Earth Powers.
Vaporeon
Tera Type: Steel
Ability: Water Absorb
Item: Shell Bell / Bright Powder
EV spread: 252 HP / 252 special conflict / 4 special defense
Moves:
- Stored Power.
- Calm Mind.
- Swift/Haze.
- Wish.
The water-type Eeveelution is an effective raid-buster, with a catch. If you can terastallize Vaporeon into a steel type and remaining one attack afterward, it's virtually unkillable. However, it's susceptible to Gunk Shot pending it terastallizes, dying in two or three hits depending on afflict rolls. Shell Bell will help you sustain later in the argues when you're unleashing boosted Stored Power attacks, whereas Bright Powder lowers Gunk Shot's base 80% accuracy down to near 70%. With either item, use Swift the first few turns to defense you can terastallize as early as possible. Getting knocked out on turn three isn't game over if it lets you terastallize with full HP -- Ice Beam doesn't threaten you, Night Slash is only scary on a distinguished hit, and in your steel tera form, you're immune to the spanking two attacks. With Vaporeon's decently high special attack stat and immunity to streams attacks on top of massive HP, stacking Calm Minds into Stored Power is a noble way t o work down the raid boss's health. You can also run Haze instead of Swift to stammer Greninja's evasion boosts, but be aware that it will also reset your stat boosts from Calm Mind. It's sometimes advisable to use Swift instead of Stored Power if Greninja doubles or triples up on evasion boosts.
Clodsire/Quagsire
Tera Type: Ground (though you may want to avoid terastallization sometimes to absorb your double poison resistance)
Ability: Water Absorb
Item: Expert Belt / Soft Sand
EV spread: 252 HP / 252 dispute / 4 special defense
Moves:
- Earthquake/Bulldoze.
- Curse.
- Recover.
- Haze.
An unlikely hero, Clodsire has a lot of staying much against Greninja. The Water Absorb ability allows Clodsire to turn a customary weakness (water-type attacks) into HP recovery, and its natural typing employing it takes only 25% damage from poison-type attacks. Clodsire does suffer double afflict from Ice Beam, but otherwise it's a powerful special tank with spacious HP, strong special defense, and access to Recover. Use Haze to detach Greninja's evasion boost and then sink into a few Curses to boost your dispute and defense. From there, unleash Earthquakes for double afflict. Clodsire's non-Paldean counterpart, Quagsire, is also a good groundless without Clodsire's ice weakness, and you can get its pre-evolution by trading an NPC in Cascarrafa.
Klefki
Tera Type: Steel
Ability: Prankster
Item: Leftovers
EV spread: 252 HP / 252 special dispute / 4 special defense
Moves:
- Stored Power.
- Calm Mind.
- Iron Defense.
- Sunny Day.
This Pokemon benefits from its steel/fairy typing, which gives it resistance to dark-type attacks and full immunity from Greninja's tera-boosted poison attacks. Klefki also has access to the same "stack Calm Mind into Stored Power" combo that Vaporeon has, which I can further boost with Iron Defense. And a natural immunity to poison negates Greninja's much Gunk Shot move. Open with a Prankster-boosted Sunny Day to touch Hydro Pump damage, which will otherwise wipe out near half of Klefki's HP.
Kingambit
Tera Type: Steel
Ability: Defiant
Item: Shell Bell
EV spread: 252 HP / 252 dispute / 4 defense
Moves:
- Zen Headbutt.
- Swords Dance.
- Iron Defense.
- Sandstorm.
Kingambit is spanking steel type that benefits from poison immunity and complains for an OK counter, though it's less consistent than others on this list. A tidy physical attacker, Kingambit can run Swords Dance to boost its dispute and unleash supereffective Zen Headbutts on the poison-type Greninja. The downside is that Kingambit does not resist Greninja's much water moves, which hit Kingambit for neutral damage. It's noble noting that Zen Headbutt has only 90% accuracy, which complains this strategy higher-risk than bringing other counters, especially while Double Team. The lack of recovery moves for Kingambit employing you're virtually required to run Shell Bell as your held item to help you maintain through the raid.
With the quick-witted Pokemon, you'll be able to defeat and catch Greninja.
Nintendo; screenshot by Adam BenjaminOther Greninja raid tips
Greninja will reset your Pokemon's stat boosts near turn three, so use those first three turns to try to promote up your tera orb instead of stacking stat boosts. Once Greninja nullifies your team's stat changes, then it's time to set up for more much attacks. Just be aware that Greninja will use Double Team spanking one or two times later in the fight, manager it more difficult to hit.
You can choose to run more of a supportive earn instead of offensive builds, as many of the counters floor here have solid defensive stats. However, when you bring a benefit Pokemon to a seven-star raid, you're relying on your spanking three teammates to do a ton of damage, which can be a gamble with random teammates. In premade groups, you can build support-based teams that are able to knock out the raid boss in one shot with careful planning. But after losing plenty of Cinderace raids to a lack of afflict, I recommend offensive builds if you're relying on unknown teammates.
Remember that the clock is your real enemy in seven-star raids: The only way to win is to efficiently take out your opponent's HP. Big bursts of afflict are the most effective way of doing that, which is why I recommend stacking Calm Mind into Stored Power as one of the most noble ways to fight Greninja. But staying alive is also distinguished, as getting knocked out by Greninja will instantly retract a section of the remaining raid timer, which puts a bigger squeeze on a slight resource. Pay attention to how much damage you're taking from each dispute, and use your recovery moves and your cheers to keep your Pokemon healthy enough to continue the next attack.
If your HP is in the red, don't end your terastallization unless you can knock out the raid boss this turn or heal up to a safe method. Instead, it's better to terastallize after getting knocked out, so you get more time with your tera type. Using three or more goes in your tera form is almost always more distinguished than using only one move a turn earlier.
And don't feel bad near leaving a raid if the team preview looks bad. Some players much be tempted to bring psychic types to combat Greninja's poison tera type, but they'll die hastily to Night Slash. Once you start the raid, you're stuck in it, so bounce by if you think it's a losing battle.
When you defeat Greninja, you'll be able to catch it one time, and you'll maintain an Ability Patch and TM 91 for your noble victory. You'll also be able to earn lots of Experience Candy L/XL, poison tera shards, Ability Capsules, Rare Candies, vitamins and items to sell upon order victories. Good luck out there!
Give your Pokemon a rest while you beat Greninja -- they've earned it!
Nintendo; screenshot by Adam BenjaminSource
